colour turbulence

Description: Original concept recreated by filtering Such a filter is built up by two parts first generating a basic texture Original image looked way similar to a turbulencefractal noise however it turns out it is a tad bit different looking The other part is mapping a colour gradient to the textures luminance levels Theoretically that is a pretty straightforward thing to achieve however there are some problems with it First and foremost the shallow colour depth how it is rendered resulting in banding even more than present on the original image Blurring may be used but I rather not have included that in the filter chain Other problems with gradient mapping are somewhat can be handled It is achieved by a component transfer filter primitive that uses table inputs on the rgb channels That means you are strict to represent a gradient where each step is in equal distances The one used on this image consists of 26 steps visible larger steps needed to be covered by more steps of the similar length Matching a custom gradient with that model is a quite tedious process with trial and error

Date: 2017-02-09

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colour turbulence sourced from Openclipart is licensed under CC0 1.0

* Note: Date might not match original source and might be an educated guess.